Updated: December 7th, 2011
Star Gem is answering some questions of Star Conflict community
at forum.gaijin.ru / forum.gaijinent.com
tagnachtt:
Will it be possible to destroy whole planets?
Star Gem:
If we allowed it the whole Galaxy would not be enough for those players who might decide to destroy as many planets as they can. So we thought we should leave star destroyers to the Precursors only.
kamikadze1993:
Will players be able to board enemy spaceships (possibly in clan wars)?
Star Gem:
To get inside of enemy ship armed with a handgun – no, at least not since game launch. However you’ll be able to terribly crash somebody’s property while defending your own. But capturing a whole clan spaceship would be really dishonest; imagine: a disconnection happens and someone captures the ship you and your clan have been building for months.
SalvaR:
Can different types of weapons be mounted on a spaceship at the same time? So to be prepared for everything, you know.
Can a fighter of Faction A install and use modules naturally from Faction B?
Is there common sense in using a frigate that costs enormously especially if it takes more than 1 day to fix it?
Can heavy ship wield deflector shield that strong that no light fighter would be capable of taking them down?
Star Gem:
Space fighters can only fire with one type of weapon at the same time. Guns are too different to try to synchronize them. Try to pare a laser gun and plasma cannon and you’ll see that problems start even before the attack — shooting ahead of a curve becomes impossible due to different speed of projectiles and reloading speed. Speaking of preparing for various cases: that is what weapon modifiers are for.
Weapons of all factions can be mounted onto space fighters, there are only class restrictions
Hangar capacity is limited though it is roomy enough for a number of ships of different classes
Situations when enormous heavy spaceships enter a battle once a day only and then go right back to repair docks for a long time will not happen in the game
It’s possible to create a unit immune to light weapons. However a smart light fighter pilot should know that he’s able to use an appropriate module to destabilize enemy shields and make it vulnerable. That’s why squadrons will succeed due to partnership and mutual influence of various modules they have. Such teams can literally dominate.
RedDinamo:
Will loot be generated randomly or it will be dropped by killed enemies?
Will you offer premium accounts? Experience multipliers or income boosters?
How many units will be allowed for a player’s hangar? Can I keep 8 fighters, 8 heavy fighters and 4 frigates in there, for example?
Some sort of character leveling has been announced. Since we’ll be receiving some points will there be a features tree to spend them on it?
Will it be possible to have than 1 ship of a certain type? In case if I like model’s appearance but want to upgrade each machine with different set of modules for different combat situations?
Star Gem:
The team that wins a battle for a sector is awarded has liberty to take everything what’s lets on the battlefield. Sort of things that can be discovered there is defined by type of the sector and participants of the conflict.
There will be premium accounts.
Overall quantity will be limited to keep hangar clean from old junk however it will be big enough to store multiple units.
Players will choose their own way, not a particular feat tree. Since there will be no limitations to leveling then you’ll master all the abilities sooner or later.
Yes, buying same ships and modernizing them in different ways will be allowed.
Tarkin:
The heaviest ships in the game will be for clans only as it was announced. What happens when a player leaves a clan? Loses access to the clan’s heavy fleet?
Star Gem:
All advantages of being in a clan disappear as soon as you quit it. We are thinking of some ways for players to be able to get such huge ships for their own but there are only concepts at the moment. And players will not be able to steal from their clans when leaving them
ssd:
Since fixing high-end ships will cost a lot will you offer tournaments with prizes so players could risk their precious units for something more valuable than experience points and loot in regular matches?
Star Gem:
Firstly, we have no intention to make players keep their best ships in hangars in fear of loosing them.
Secondly, that sound great to have tournaments for the best of the best, and we’ll think about implementing that idea in the game.
Playboy:
Will there be loot in the game? If yes, what is it going to be:
— details, junk, valuables for sale, upgrades?
— proper devices – something you get and immediately install on you fighter?
How is loot going to be collected?
What are gameplay differences between factions? Something apart from the storyline and visuals, something influencing gameplay and style of in-game behavior. Like better HP and slower engines for Jericho but faster and thinner ships for the Feds, for example.
Will players be able to work for several different factions at the same time or the chosen faction will be the one and only?
Is storyline going to be continued?
Star Gem:
Looting is distribution of valuables obtained in a battle. So there will be loot in the game. Dropped items will not be useless as it sometime is n MMOs and player will be able to install them right away.
Yes, fighters of different factions will have very significant differences, their individual strengths and weaknesses.
Mercenaries will be free to choose any faction in every other operation. Problems can come up when former masters find out you are being paid for your job by enemy factions. In cases like that you’ll have to act smart.
Storyline that we’ve published on the official website is only a part of the story which basically describes the world and its history. New chapters will be published with further development of game’s universe. And we welcome players to play significant role in creation of written history of Star Conflict.
Sergey1:
How complicated are spaceships’ constructions going to be?
Will they have complex damage system?
Star Gem:
You can easily learn what are fighters consist of at Star-Conflict.com from a special article in GAME section.
Speaking of detailed damage system we found it inappropriate applied to huge speeds that every object has in space combat. However we implemented quite a complex damage system that takes into account type of fired ammo, type of damage they are causing, state of deflector shields and hull both with overall influence of active modules. In a word, there will be no need to aim for a week part though it will be crucial to find a proper attacking tactics for every enemy,
hameleon:
What clan system do you plan to offer?
Is any sort of marketplace going to be available in the game?
What are system requirements and internet connection requirements?
Will players have personal avatars or any porters seen to others while playing?
How many players will be there in a regular match?
How do you plan to update game’s client: automatically via laucher/patcher; manually with downloading necessary files from servers or via p2p?
Star Gem:
Clan system allows players to gather in teams and join combat as well-prepared and united strike force against random packs of individual players. Clan vs Clan battles are also available and these may be more effective in taking over certain sectors.
There will also be special gameplay variations such as building own carrier or dreadnought. Probably we’ll make it possible for players to server as mercenaries for clans without joining them as members
No plans about trade as of yet.
We are currently working at optimization. But even now we can say that it will run smoothly on gaming PCs of medium price/performance level. It will be possible to be more precise about tech requirements after Closed beta-test.
Avatars will be possibly be available quite soon, players’ portrets – maybe someday.
Open PvP matches will be different. Regular matches will be 16 vs 16 players; we also will offer settings for fewer players.
The game will update itself with laucher; p2p updating will be possible either.
1Shahid1:
Will fighters carry torpedoes or any other type of weapon able to cause AOE damage?
Star Gem:
There will be torpedoes, slow but very powerful. Practically all rockets do AOE-damage.